Game design mistakes: Prelude

by Gil Hova

I don’t pretend to be an especially-informed board game fan, not on the level of Jonathan Degann or Tom Vasel. I don’t even have a published game to my credit.

But I’ve been designing long enough to have figured out a few things.

So like any other floundering blog author, I’m going to mine this into a series of posts. These are going to be mistakes that I’ve seen or have made (okay, that I’ve made) when designing board games.

Many of these mistakes aren’t terribly obvious, but I’ve seen them enough in other designs that they’re probably worth some attention.

I hope you’ll find them interesting, whether you design board games or not. Plus, I’d love to know if and how these mistakes apply to the increasingly academic worlds of video game and RPG design.